Art first
AJ's creatures, lairs, and strange scenes are the starting point. The archive gives you images worth building a session around.



Coming soon
AJ Pickett's creatures and field notes live here now. A GM prep toolset is next: a way to turn odd sparks into hooks, encounters, rewards, and notes you can run.
The archive is open now. Early-access invitations come later through the Expedition Log.
What this is
Start with the gallery: creatures, scenes, and textures from AJ's archive. Follow the field notes as we turn that material into practical prep support for the person behind the screen.
Art first
AJ's creatures, lairs, and strange scenes are the starting point. The archive gives you images worth building a session around.
Prep help, not a replacement
The planned toolset is for busy GMs who want structure, options, and table fuel while keeping their own voice in charge.
Open build
You can browse the gallery, read field notes, and join the Expedition Log while we publish examples and prepare early access.
AJ Pickett artwork
Browse creatures, fungal cathedrals, dragons, and field sketches. Each piece is being prepared as a seed for lore, encounters, and playable table moments.

Forthcoming GM toolset
Picture the busy GM version of this: you bring a cursed sword, a mushroom cathedral, or one strange image. AdventureNomicon helps you sort it into material you can actually use.
Start with a creature, location, villain, image, lore note, or half-formed table problem.
Shape it into hooks, scenes, stakes, NPCs, factions, rewards, encounter pressure, and sensory notes.
Leave with organized prep you can edit, ignore, steal from, and run in your own table voice.
Example direction, not a live generator yet
Seed: a cathedral grown from fungal saints. Prep preview: one hook, three scenes, faction pressure, treasure with a cost, sensory details, and table notes.
What's coming next
The art archive, detail pages, newsletter, presskit, contact routes, and first field notes are open.
More artwork notes, sample adventure seeds, and clearer previews of the GM prep workflow.
A working toolset for turning rough ideas into playable adventures across multiple genres.
Collaborators
Creator, artist, and lore keeper
AJ draws the creatures, writes the lore, and gives AdventureNomicon its old-book strangeness. His work is the reason the archive feels like something a GM could open at midnight and immediately start stealing ideas from.
Product, website, and community shape
Rocky turns the project into a place people can actually use: readable pages, useful flows, and a product path that keeps GMs at the center. He is especially focused on making the future tool feel practical at the table, not flashy for its own sake.
Technical strategy and toolmaking support
Adam helps translate the creative direction into a stable technical foundation. His focus is the less glamorous work that matters later: clear architecture, dependable AI-assisted workflows, and proof that the GM tool can be useful without taking over the table.
FAQ
A living archive of AJ Pickett artwork and field notes, plus a GM prep toolset we are building in public.
Not yet. The gallery and updates are open first so people can follow the work before early access begins.
No. The goal is to help the person running the table prepare faster, with more vivid options and less blank-page drag.
AJ's art gives the site its fantasy-grimoire mood, but the prep workflow is being designed for many adventure genres and table styles.
No. There is no checkout during this phase. The newsletter is for art drops, field notes, and early-access invitations.
Art drops, short notes from the build, concrete examples, and an invitation when we are ready for early testers.